- Developing and optimizing an ECS-based road network simulation tool.
- 5+ years
- Professional game development experience
- 3 Steam titles
- Released work across gameplay, shaders, and VFX
- B.E. Computer Science
- Marmara University, Faculty of Engineering
Profile
Technical art with game-dev instincts.
I am a Game Developer and Technical Artist with experience in Unity, Unreal Engine, Houdini, Photoshop, shaders, VFX, tool and editor scripting, C#, and C++. I hold a bachelor's degree in Computer Science and Engineering and have worked on three titles released on Steam.
Experience
Work Experience
- Worked with Niagara, Vertex Animation Textures, Houdini simulations, shaders, and post-processing effects.
- Developed a space shooter game from scratch that later released on Steam.
- Worked as a game and shader developer with a team composed of industry veterans.
- Joined as one of the first three game developers when Ace Games was established.
- Focused on game development and shader-oriented game work.
- Created special shaders for a top-down horror game in Unity, mainly focused on post-processing effects.
- Worked on optimization and development of VR-compatible shaders.