Game Developer / Technical Artist

Alpago Göktenay

I build games, shaders, tools, VFX, and real-time systems across Unity, Unreal Engine, Houdini, and rendering pipelines.

Portrait of Alpago Göktenay
5+ years
Professional game development experience
3 Steam titles
Released work across gameplay, shaders, and VFX
B.E. Computer Science
Marmara University, Faculty of Engineering

Profile

Technical art with game-dev instincts.

I am a Game Developer and Technical Artist with experience in Unity, Unreal Engine, Houdini, Photoshop, shaders, VFX, tool and editor scripting, C#, and C++. I hold a bachelor's degree in Computer Science and Engineering and have worked on three titles released on Steam.

Experience

Work Experience

Adastec Corp.

Unity ECS Developer

Istanbul, Turkey · 10/2024 - Current
  • Developing and optimizing an ECS-based road network simulation tool.

Panda Bear

Technical Artist / VFX Artist

Istanbul, Turkey · 10/2022 - 12/2023
  • Worked with Niagara, Vertex Animation Textures, Houdini simulations, shaders, and post-processing effects.

Bitbuildr

Game Developer

England, United Kingdom · Remote · 11/2021 - 10/2022
  • Developed a space shooter game from scratch that later released on Steam.

Retroket Entertainment

Game Developer

Istanbul, Turkey · 07/2020 - 09/2021
  • Worked as a game and shader developer with a team composed of industry veterans.

ACE Games

Game Developer

Istanbul, Turkey · 05/2019 - 07/2020
  • Joined as one of the first three game developers when Ace Games was established.
  • Focused on game development and shader-oriented game work.

Cultic Games

Shader Developer

Istanbul, Turkey · 02/2019 - 05/2019
  • Created special shaders for a top-down horror game in Unity, mainly focused on post-processing effects.

Studio Gamebit

Shader Developer Intern

Istanbul, Turkey · 12/2018 - 02/2019
  • Worked on optimization and development of VR-compatible shaders.